What's happening in the park? - rdflego builds a city
My theme park is coming along, but it’s not quite finished yet. I wanted to quickly jot down the process & progress of my theme park throughout January and document how I changed things along the way.
At the very beginning of the year, the first of January in fact, I bought a new work space in the shape of a bunk bed and spent the day constructing it in my Brickcave.
The top bunk of the bed gives me a large space to work with that is about a meter wide and 1.6 meters long with a standing height of just over a meter off the floor, making it the perfect height for me to work at. I spent another day hunting down the perfect base plates for my city going from store to store to find a cheaper alternative to LEGO base plates. I went with the inexpensive Blox base plates in the end simply because they are cheap, but overall they worked out just fine and I started laying them out across the top bunk as soon as I got them home.
After filling in the gaps with some LEGO baseplates I had available I quickly moved on to the outside of the park to get the road placed and fence off some greenery. The bus stops and paving were next along with signs and traffic lights. This area of the park is where shuttle busses will drop off and pick up visitors to the park to transport them to or from a car park that would fictionally exist somewhere.
After a few tweaks the ticketing machines and entry points were constructed along with the wall. The wall holds the name of the park for arriving visitors to see as well as a hole that I will eventually fill with some technology. The wall also blocks the view to the outside world for any of the visitors inside the park and houses cash points on both sides.
By this stage it was time to focus on what was going to happen inside the park so I designed the first few shops that were going to be installed. I decided to base each shop on designs from Planet Coaster because if I’m going to copy from anyone, I might as well copy from the best. Each shop is on an 8 by 8 plate with walls that are 8 bricks tall featuring a door, a serving hatch and the occasional sink. I’ve chosen my shops to factor in the bare necessities by having two drinks shops, three food vendors and an ice cream shop. This basically gives me food, drink and dessert. I tried to stay true to the original Planet Coaster designs below by basing each vendor from their fictitious brands while adapting each one to fit within my work space.
Once the shops were installed a facade was quickly erected around them using the textured masonry bricks in as many colours I had available. This gave me the effect of having different buildings to give the illusion that this is the main street of the park rather than a facade, a copy of Main Street in some Disney parks. Each building is offset in height by a plate or two and does not share the colours from it’s neighbours to assist with this illusion.
The toilet block is allowed to break the theme running down the street because it’s purpose is to mark the end of the promenade and the beginning of the next themed area in the park. I knew I wanted to make something that stands out so I quickly fashioned the toilets out of different blue bricks and put an exciting scene on the roof. The roof is designed to look like a section of suspension bridge with a car leaping off the end in a fireball. The car is held up by transparent clear supports anchored onto the roof with arched pieces and some chain inside the explosion. Behind the car will be a faux city skyline and a forced perspective bridge support in red to look like the Golden Gate Bridge in San Francisco.
That only leaves the roller coaster left to cover which starts at the beginning of the park with the ride entrance. The entrance looks like an old mine with a red marker that is the height of a child minifigure. Anyone under the size of a normal figure is allowed through but children are advised that they are not tall enough to ride. Once inside the mine visitors go up a ramp past displays of castle furniture and other medieval detritus including a sword that they can attempt to lift from a stone, piles of treasure and an obligatory wooden emergency exit door. The visitors weave their way along two projection screens where they can stop and listen to the story of a magical adventure the they are going to take part in.
The story begins as they, futuristic knights, are flung into a medieval castle and are told to defeat the giant! The giant is waiting for them at the end of the track and the riders are invited to walk through the giant’s lair before arriving in the castle trophy room, the room that the giant wants access to. After the story has been set up the riders enter the castle stable and jump aboard the iron horse which will take them down the track.
The track that the iron horse will run on is still being configured which you can read about by clicking here but the general design is complete. The riders are launched from the station and around the base of the castle before flying past a micro-scale village beneath it which was finished less than a week ago. The track will then twist and turn up to the top of the castle where the riders finally meet the giant. After they have reached the peak the riders will finally fly back the way the came and into the station. From there it is a short walk through the exit.
All in all there is only a few items that I have left to work on. I have to finish paving the exterior of the park, I have to roof the backstage areas, I need to finish the roller coaster and complete a surprise addition to the wall. But after that the park will be complete and I can do my first walkthrough.
If you can think of additions that the park might need before it’s done then let us know in the comments section below or contact us on social media with the buttons beneath this paragraph. Either way I’m bound to forget something so let’s hope the next update has all the basics covered.